Archive for December, 2017


New category steps up to the plate

The sports jargon may be a hint.


In the future, I want the Kunkels to be at E3. If that’s going to happen, we’ll need to acknowledge an ever-rising corner of video game journalism.

After the death of the Worst Story of the Year category, I’m replacing it with a new one: Excellence in eSports Writing:

One written story, either news or feature. eSports are a growing phenomena making its way up to top channels like ESPN — it’s time to take competitive gaming stories as seriously as NFL coverage. Submissions can be tournament- or community-based.

The rest of the media world covers sports, so why shouldn’t we? MOBA games like Dota 2 and League of Legends have tournaments with teams from around the world and million dollar prize pools. ESPN covers both these games as well as team-based shooters Overwatch and Counter-Strike: Global Offensive.

This is territory the Kunkels haven’t touched before. What are we waiting for?

The category was pitched to me by one of our judges — specifically my replacement. (I was a Kunkel judge before taking over as Kunkel director.) Here’s what they had to say about the change:

I think it’s good to shift this into a more positive light rather than one that is associated with really harsh criticisms. I took note of some of the comments that were being made about the Kunkels last year in the circles in run in in gaming and many were offput by the sharp commentary of Koretzky. It’s good to keep the wit, but changing the tone is important too. I think you’re well on your way to doing that, Brittany.

Another judge was indifferent to the new category:

I don’t have strong feelings about sports or eSports, personally, but I see nothing wrong with it as a category.

The third judge simply said, “Cool,” but pointed out “Capital-letter-contrasted proper names for things always feels very 1993 to me.” To each their own.

Here’s a comment from my predecessor Michael Koretzky:

If ESPN is covering eSports, the Kunkels should cover the eSports media. It’s only a matter of time before eSports players are suspended for performance-enhancing drugs, ridiculed for taking a knee at the national anthem, and fired for punching women in elevators. The resulting journalism will need to be accurate and incisive. Someday, when my “off-putting sharp commentary” is nothing but a faded fecal stain upon the Kunkels, these awards will become truly eImportant.

Well, there you have it.

Now, we open up nominations for the third year in a row.


Nominate your favorite gaming stories and videos of 2017


Killing a category

Time to say goodbye.


When I first became Kunkel director, my predecessor Michael Koretzky introduced me to noteworthy people in the video game media industry. Some were gaming journalists, some nationally known public figures, and one was even a candidate for Congress.

All had one thing in common: a connection to the Kunkels.

So I called them and picked their brains on the last two Kunkel Awards and where they see it going in the next two years. One category in particular came up again and again: Worst Story of the Year. It was particularly disliked, and I agreed. So I’m taking Koretzky’s beloved category and sending it to the grave.

Here’s why. Take a look at how the Kunkel site describes the Worst Story category:

Learning by avoiding. Sometimes, the best way to teach the right thing is by studying the wrong thing. We’re looking for news or feature stories that didn’t just violate SPJ’s Code of Ethics, they laughed while doing it. The bigger the stories and the bigger the ethical lapses, the more likely one of them will “win.”

I’ve said it before, but my focus as the new Kunkel director is to educate video game journos on best practices and the Society of Professional Journalist’s Code of Ethics. While it’s true journos can learn from looking at examples of bad journalism, I don’t need to potentially embarrass an author to do it.

If a piece is so terribly unethical by SPJ code’s standards, then it’s not worth referring to as “journalism,” much less deserving a joke award associated with five other categories meant to be taken seriously.

A better way to learn the trade is to discern where good journalism makes bad mistakes. And that’s what we already do with all of our other categories — show off what the judges consider the best of the best video game journalism while also pointing out its shortcomings.

Just because I’ve taken the power away from Koretzky doesn’t mean he can’t throw in his opinion. So I asked him what he thought about the death of his controversial category, and he had this to say:

We both seek to improve video game journalism. You choose to do it maturely and constructively. I suppose that’s one approach. It’s probably better, but it’s definitely not as much fun.

So I’m killing the Worst Story of the Year category. Up next, we’ll meet it’s replacement and open up nominations. Stay tuned.

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